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JEBI.DEV

Jayden Edara

I am a rendering engineer, somewhat recently graduated from UW for CS and Math. I am primarily interested in ray tracing and GPU programming. Below are some of my projects. If anything here interests you or you just want to reach out, feel free to contact me via email or socials.

Projects

JTX Path Tracer :
An offline physically-based ray tracing engine based on PBRTv4, written in C++, CUDA, and Vulkan (WIP)
JVK Base :
My C++ Vulkan 1.3 rasterization engine, used as a base for other specialized projects (WIP)
JTXLib :
My math utility library, written in C++, and accelerated with AVX and CUDA.
NSS :
Reimplementing neural supersampling models.
TGE :
A rendering engine that outputs 3D ASCII shaded art to your terminal; C++ version is WIP

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