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JEBI.DEV

Jayden Edara

I am an AI/ML software engineer, recently graduated from UW for CS and Math. I'm interested in ray tracing and exploring how neural networks can enhance real-time techniques like super-sampling. Below are some of my projects, and you can find updates on my work and other interesting topics I've come across on my blog (empty as of now). If anything here interests you or you just want to reach out, feel free to contact me via email or socials.

Projects

JTX :
An offline physically-based ray tracing engine, written from scratch in C++ and CUDA.
JTXLib :
My math utility library, written in C++, and accelerated with AVX and CUDA.
NSS :
Reimplementing neural supersampling models.
TGE :
A rendering engine that outputs 3D ASCII shaded art to your terminal.

Posts